动态图形教程:大神动画制作经验分享-CGMA Motion Graphics 为期8周的动态图形基本原理教程

动态图形教程:大神动画制作经验分享-CGMA Motion Graphics 为期8周的动态图形基本原理教程

8周的课程介绍了使用行业标准方法制作出色的动态图形的基本原理、方法和技巧,各种实战实际项目经验中总结出来的方法论肯定让你耳目一新,看完本教程,你将能对图形动画有一个全新的认知和理解。在意识形态和技术操作上都能得到新的提升。
The 8-week course introduces the basic principles, methods and skills of using industry standard methods to make excellent dynamic graphics. The methodology summed up from various practical project experiences will definitely give you a fresh look. After reading this course, you will have a new cognition and understanding of graphic animation. It can get new promotion in ideology and technology operation.

了解运动图形的基础

对于刚进入平面图形动画圈子的新手,想要快速提高动画制作水平的各位动画师朋友,Motion Graphics是一门完美的课程。涵盖制作出色运动图形的基本原理(概念,设计,动画,3D设计,渲染和合成),本课程的创建始终考虑到专业输出。创建出色工作的关键在于确定以下三个关键领域:概念,设计和执行。本课程将涵盖使用久经考验的行业标准方法来概念化和执行运动图形序列的核心过程。
Motion graphics is a perfect course for beginners who just enter the circle of graphic animation and want to improve the animation production level quickly. Covering the fundamentals of creating excellent motion graphics (concept, design, animation, 3D design, rendering and compositing), this course is always created with professional output in mind. The key to creating a great job is to identify three key areas: concept, design, and execution. This course will cover the core process of conceptualizing and executing a sequence of motion graphics using a proven industry standard approach.

  • 课程格式:标准
  • 持续时间:8周
  • 问答:每周一次
  • 使用工具:Cinema4D,Adobe CC,Xparticles,Octane(可选)
  • 技能水平:中级
  • 前提条件:对Cinema4D界面和Adobe Creative Cloud的基本了解

课程内容

  • 第一周 | Introduction to Motion Graphics
  • 第二周 | 3D Design and Art Direction Part 1 – Modeling Hero Content
  • 第三周 | 3D Design and Art Direction Part 2
  • 第四周 | 2D Design and Art Direction
  • 第五周 | 3D Animation
  • 第六周 | Rendering
  • 第七周 | 2D Animation
  • 第八周 | Compositing Sequence

讲师

《教程:CGMA Motion Graphics 为期8周的动态图形基本原理教程》

Ferdinando Spagnolo

运动设计师|艺术总监

我是一位意大利自由运动设计师和艺术总监。我对日本文化充满热情,并拥有工业设计学位。我曾在意大利和伦敦的许多客户中工作过,从广告到VFX制作,包括《环太平洋:起义》,《约翰尼再次来袭》,以及最近的《黑衣人:国际》。我的主要工具是Cinema4D,Octane,Redshift,After Effects,Nuke,以及取决于任务的一堆插件。(顺便说一句,我可以在不到20秒的时间内解决魔方的问题,这是我的主要技能。)
I am an Italian free sports designer and art director. I am passionate about Japanese culture and have a degree in industrial design. I’ve worked in many clients in Italy and London, from advertising to VFX production, including Pacific Rim: Uprising, Johnny’s coming again, and most recently, the man in Black: International. My main tools are Cinema4D, octane, redshift, after effects, nuke, and a bunch of plug-ins depending on the task. (by the way, I can solve the cube problem in less than 20 seconds, which is my main skill.)

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