C4D插件-PBR实时渲染器 Urender R19-R21 Win破解版

C4D插件-PBR实时渲染器 Urender R19-R21 Win破解版

C4D插件-PBR实时渲染器 Urender R19-R21 Win破解版

U-Render是一款由Uppercut公司出品的Cinema 4D的实时PBR渲染器引擎。以前称为Tachyon Render,现在重新命名为U-Render。U-Render非常适合高质量的实时渲染设计,动画和可视化,U-RENDER现已集成到传统渲染管道中,旨在支持甚至替换离线CPU和GPU渲染解决方案

High Quality Really Realtime Rendering for Designers, Animators and Visualization Professionals

U-Render是Uppercut的Cinema 4D的实时PBR渲染引擎。以前称为Tachyon Render,该引擎以1920fps,960px的分辨率在Nvidia GTX 1060 GPU上以14fps渲染场景。Upcut广播和视觉技术公司已将其为Cinema 4D提供的备受期待的实时物理渲染引擎Tachyon Render重新命名为U-Render。该公司还发布了该软件的详细功能列表,功能列表将在NAB2018展会上展出。

功能列表:
一个真正的实时渲染引擎,对Cinema 4D的原生功能有很好的支持
用户被真正的实时渲染的前景吸引 – 该软件的设计更像是一个游戏引擎,而不是传统的离线渲染器 – 并且对Cinema 4D的核心功能有很好的支持。
基于OpenGL的PBR着色,自动转换本地C4D材质
除了自己的PBR材质 – U-Render使用高光/光泽工作流程 – U-Render现在支持Cinema 4D的本地着色器,并以选定的分辨率将其烘焙为2D纹理。还配备了用于Cinema 4D材质的自动转换器,
它支持屏幕空间反射,透明度,发射率,以及法线,凹凸和位移贴图;并支持C4D的纹理投影,这意味着没有必要为模型创建UV贴图。
支持基本灯光,相机,实例和MoGraph克隆
U-Render支持有限范围的光线类型 – 通过实时硬阴影或软阴影贴图以及基于图像的照明,可以获得点光源和定向光源,但不支持区域,目标或IES光源。
除了标准透视摄像机外,它还具有自己的顶部,侧面和等轴测视图,支持一系列效果,包括DoF景深,bloom,渐晕和色差。
U-Render还支持Cinema 4D实例,MoGraph克隆和多通道渲染,但不支持至少在初始版本中 – 粒子,样条线,头发,体积和球面或全景输出。

A real-time rendering engine has a good support for the native functions of Cinema4D. Users are attracted by the prospect of real-time rendering – the design of the software is more like a game engine than the traditional offline renderer – and it has a good support for the core functions of Cinema4D. Based on OpenGL’s PBR shading, automatic conversion of local C4d materials in addition to its own PBR material – u-render uses the highlight / gloss workflow – u-render now supports Cinema 4D’s local shaders and bakes them to 2D textures at the selected resolution. It also comes with an autochanger for Cinema 4D materials that supports screen space reflection, transparency, emissivity, and normal, bump, and displacement maps; and C4d texture projection, which means there’s no need to create UV maps for the model. Support for basic lights, cameras, instances, and mographclone u-render supports a limited range of light types – point and directional lights are available through real-time hard or soft shadow maps and image-based lighting, but area, target, or ies lights are not supported. In addition to the standard perspective camera, it also has its own top, side, and isometric views, supporting a range of effects, including DOF depth of field, bloom, vignetting, and chromatic aberration. U-render also supports Cinema4D instances, mograph clones, and multichannel rendering, but not at least in the initial release – particles, splines, hair, volume, and spherical or panoramic output.

安装步骤:

安装U-Render-Setup-2019.11.01-6c687721.exe
拷贝对应版本文件夹里面的U-Render到plugins
拷贝U-Render.exe到安装目录下,替换,第一步默认安装的话就是C:\Program Files\U-Render
不要更新

 

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